Pocus
Details
Dreaded Alarm
Rejuvenate
A+
Base Stats
HP |
70 |
STAMINA |
73 |
SPEED |
78 |
ATTACK |
61 |
DEFENSE |
40 |
SP ATTACK |
87 |
SP DEFENSE |
51 |
Overview
Despite being incredibly frail, Pocus finds a role in its Slow Down Synergy combined with hard-hitting mental moves, other status application, Rejuvenate self-healing and ally boosting with Purgation. Pocus is vulnerable to the nature of anti-sleep gears not being revealed until they're triggered, which can lead to blow-up turns where its sleep fails and it is KO'd in the same turn. However, it does make an interesting fast sleeper on teams with many synergies.
POCUS BASIC BUILD
by East_25
Updated as of Patch 1.3
Techniques
Beta Burst
Time Split
Gamma Burst
Hypnosis
TVs
|
Base |
TV |
Total |
HP |
70 |
499 |
451 |
STAMINA |
73 |
0 |
66 |
SPEED |
78 |
498 |
304 |
ATTACK |
61 |
0 |
163 |
DEFENSE |
40 |
0 |
136 |
SP ATTACK |
87 |
1 |
208 |
SP DEFENSE |
51 |
0 |
153 |
Description
(1.3 DUKE'S NOTES - BIG GLOW UP FOR POCUS WHO CAN SWING SPEEDS MASSIVELY WITH TIME SPLIT, HEAL MORE WITH REJUVENATE, AND LIVE LONGER WITH BETTER BULK. WILL IT STICK? WE'LL SEE.)
Pocus has an interesting mix of speed, sleep control, and high-damage mental attacks, but it lacks the high-power priority that a lot of the best attackers in the game have to offer. It makes an interesting partner on a highly mental-focused team, debilitating threats to its fragile companions with Slow Down and Hypnosis, and helping to finish off weaker targets with Gamma and Beta Burst.
To that end, it can help to be less offensively invested, and more inclined towards bulk. A Pocus that lives to sleep again is a good Pocus. This spread can be reduced in bulk or speed to allow for more stamina.
Pocus is good next to just about anything with high damage that gives Slow Down synergy. Barnshe's a pretty interesting partner, as is Volgon - both high base special attack damage machines that Pocus can put threats to dreamland next to.